BNET Launcher
The Bethesda Launcher is a desktop app that allows gamers to download and play purchased games. I was asked to lead the app's design and collaborate directly with Bethesda. My main goal was to create a mood and design unique to the Bethesda gamer.
Company: Bethesda Agency: Rokkan Role: Art Direction & Design
BNET Launcher
The Bethesda Launcher is a desktop app that allows gamers to download and play purchased games. I was asked to lead the app's design and collaborate directly with Bethesda. My main goal was to create a mood and design unique to the Bethesda gamer.
Company: Bethesda Agency: Rokkan Role: Art Direction & Design
BNET Launcher
The Bethesda Launcher is a desktop app that allows gamers to download and play purchased games. I was asked to lead the app's design and collaborate directly with Bethesda. My main goal was to create a mood and design unique to the Bethesda gamer.
Company: Bethesda Agency: Rokkan Role: Art Direction & Design
BNET Launcher
The Bethesda Launcher is a desktop app that allows gamers to download and play purchased games. I was asked to lead the app's design and collaborate directly with Bethesda. My main goal was to create a mood and design unique to the Bethesda gamer.
Company: Bethesda Agency: Rokkan Role: Art Direction & Design
BNET Launcher
The Bethesda Launcher is a desktop app that allows gamers to download and play purchased games. I was asked to lead the app's design and collaborate directly with Bethesda. My main goal was to create a mood and design unique to the Bethesda gamer.
Company: Bethesda Role: Art Direction & Design
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Let's explore the design options that led up to the final product.
Let's explore the design options that led up to the final product.
Let's explore the design options that led up to the final product.
Let's explore the design options that led up to the final product.
Let's explore the design options that led up to the final product.
Version 1 - Mirror
I wanted to display an aesthetic that is familiar to the client. This version is inspired by the look and feel of the Bethesda website's Game Hub Page.
I wanted to display an aesthetic that is familiar to the client. This version is inspired by the look and feel of the Bethesda website's Game Hub Page.
I wanted to display an aesthetic that is familiar to the client. This version is inspired by the look and feel of the Bethesda website's Game Hub Page.
I wanted to display an aesthetic that is familiar to the client. This version is inspired by the look and feel of the Bethesda website's Game Hub Page.
I wanted to display an aesthetic that is familiar to the client. This version is inspired by the look and feel of the Bethesda website's Game Hub Page.
Version 2 - Motion
I really wanted to push this app to feel alive and in constant motion. The background would be a consistent video loop of the gamer's last played game. Once the Continue Game CTA is clicked, the UI animates out and drives the gamer into a seamless motion, simulating "diving straight into the game". I believe moments like these create an excitement that motivates the user to play.
I really wanted to push this app to feel alive and in constant motion. The background would be a consistent video loop of the gamer's last played game. Once the Continue Game CTA is clicked, the UI animates out and drives the gamer into a seamless motion, simulating "diving straight into the game". I believe moments like these create an excitement that motivates the user to play.
I really wanted to push this app to feel alive and in constant motion. The background would be a consistent video loop of the gamer's last played game. Once the Continue Game CTA is clicked, the UI animates out and drives the gamer into a seamless motion, simulating "diving straight into the game". I believe moments like these create an excitement that motivates the user to play.
I really wanted to push this app to feel alive and in constant motion. The background would be a consistent video loop of the gamer's last played game. Once the Continue Game CTA is clicked, the UI animates out and drives the gamer into a seamless motion, simulating "diving straight into the game". I believe moments like these create an excitement that motivates the user to play.
I really wanted to push this app to feel alive and in constant motion. The background would be a consistent video loop of the gamer's last played game. Once the Continue Game CTA is clicked, the UI animates out and drives the gamer into a seamless motion, simulating "diving straight into the game". I believe moments like these create an excitement that motivates the user to play.
Version 3 - Nostalgia
Lastly, I thought a lot about creating a sense of space by using game box-art. As a kid, I loved going to the game store to see the latest games. I learned more about each game by reading the back, looking at screenshots and leaping into the synopsis. (This was pre-internet, if you haven't caught on.) I really wanted to have that personal, relatable spirit within this design.
Lastly, I thought a lot about creating a sense of space by using game box-art. As a kid, I loved going to the game store to see the latest games. I learned more about each game by reading the back, looking at screenshots and leaping into the synopsis. (This was pre-internet, if you haven't caught on.) I really wanted to have that personal, relatable spirit within this design.
Lastly, I thought a lot about creating a sense of space by using game box-art. As a kid, I loved going to the game store to see the latest games. I learned more about each game by reading the back, looking at screenshots and leaping into the synopsis. (This was pre-internet, if you haven't caught on.) I really wanted to have that personal, relatable spirit within this design.
Lastly, I thought a lot about creating a sense of space by using game box-art. As a kid, I loved going to the game store to see the latest games. I learned more about each game by reading the back, looking at screenshots and leaping into the synopsis. (This was pre-internet, if you haven't caught on.) I really wanted to have that personal, relatable spirit within this design.
Lastly, I thought a lot about creating a sense of space by using game box-art. As a kid, I loved going to the game store to see the latest games. I learned more about each game by reading the back, looking at screenshots and leaping into the synopsis. (This was pre-internet, if you haven't caught on.) I really wanted to have that personal, relatable spirit within this design.
from
start
to
finish.
from
start
to
finish.
01 - Dashboard
01 - Dashboard
01 - Dashboard
01 - Dashboard
01 - Dashboard
02 - Owned Games
02 - Owned Games
02 - Owned Games
02 - Owned Games
02 - Owned Games
03 - All Games
03 - All Games
03 - All
03 - All Games
03 - All
04 - Buy Game
04 - Buy Game
04 - Buy Game
04 - Buy Game
04 - Buy Game
05 - Game Update
05 - Game Update
05 - Game Update
05 - Game Update
05 - Game Update
06 - Media Player
06 - Media Player
06 - Media Player
06 - Media Player
06 - Media Player